Movement, combat & modes
Start with the mode you want to play, then work on the mechanics that affect your run.
Choose the answer you need
Start with the mode you want to play, then work on the mechanics that affect your run.
- Beginner guide — A first-session overview
- Arcade unlocks — How cleared Story Storms become score runs
- Parries & weapon combos — Confirmed combat targets and achievement conditions
- VSync & frame limits — Correct the setting that can leave FPS uncapped
- Early Access & updates — Episode One, the retired demo and official updates
- PC requirements — Compare the developer’s hardware requirements
FIRESTARTERS Arcade Mode: Storm Unlocks and Score-Run Objectives
Unlock each FIRESTARTERS Storm in Arcade, distinguish leaderboard runs from achievements, and find precise weapon and combo objectives.
Last updated: 11/2/2026
FIRESTARTERS Early Access: Episode One, Demo Status and Updates
See what FIRESTARTERS currently includes, why its old demo was retired, and which official updates apply to launch-version problems.
Last updated: 11/2/2026
FIRESTARTERS Beginner Guide: Movement, Resources and First Storms
Learn FIRESTARTERS movement and resource rules, choose useful weapon goals, and unlock Arcade runs with links to confirmed mechanics and fixes.
Last updated: 11/2/2026
FIRESTARTERS Parries, Combos and Multikills: Different Targets
Distinguish reflected-projectile kills, several weapons against one enemy, and rapid multikills using the official achievement requirements.
Last updated: 11/2/2026
FIRESTARTERS PC Requirements and Startup Troubleshooting
Compare FIRESTARTERS PC requirements and match GPU, audio or keyboard symptoms with developer-confirmed fixes and the correct Windows log folder.
Last updated: 11/2/2026
FIRESTARTERS VSync and FPS Limit: Why the Numbers Differ
The developer explains why VSync can leave FPS above the display refresh rate and recommends the dedicated Framerate Limit setting for a cap.
Last updated: 11/2/2026